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	<title>Comments on: Is is Feasible to Port Your Applications to Symbian</title>
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	<link>http://www.sloanbowman.com/blog/2009/09/22/is-is-feasible-to-port-your-applications-to-symbian/</link>
	<description>Life with Me in the middle</description>
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		<title>By: Kensai</title>
		<link>http://www.sloanbowman.com/blog/2009/09/22/is-is-feasible-to-port-your-applications-to-symbian/comment-page-1/#comment-183</link>
		<dc:creator>Kensai</dc:creator>
		<pubDate>Wed, 23 Sep 2009 21:40:23 +0000</pubDate>
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		<description>It&#039;s definitely not as good as it was supposed to be. But blame Apple on that for raising the bar so high with its iPhone UX. Things need to change, not only for the end customer but also for the developer.&lt;br&gt;&lt;br&gt;Programming for a certain device should be fun as well, otherwise developers will choose other platforms. Symbian C++ failed because it was too difficult. I think it managed to reach global domination by the simple fact that it was playing virtually alone (Windows Mobile for smartphones was probably easier but never loved either).&lt;br&gt;&lt;br&gt;Anyway, books like this one will help change this attitude since Symbian itself is being transformed lately. And I&#039;m pretty sure Symbian in 2010-11 will be barely recognizable as far as programming on that platform goes. Many lessons have been learned and the experience will be put in good use with the new programming approaches, especially the Qt.&lt;br&gt;&lt;br&gt;I guess it&#039;s a good time for a developer to grab a copy of this book and be up-to-date to the platform and what it takes to port his/her successful apps before the competition.</description>
		<content:encoded><![CDATA[<p>It&#39;s definitely not as good as it was supposed to be. But blame Apple on that for raising the bar so high with its iPhone UX. Things need to change, not only for the end customer but also for the developer.</p>
<p>Programming for a certain device should be fun as well, otherwise developers will choose other platforms. Symbian C++ failed because it was too difficult. I think it managed to reach global domination by the simple fact that it was playing virtually alone (Windows Mobile for smartphones was probably easier but never loved either).</p>
<p>Anyway, books like this one will help change this attitude since Symbian itself is being transformed lately. And I&#39;m pretty sure Symbian in 2010-11 will be barely recognizable as far as programming on that platform goes. Many lessons have been learned and the experience will be put in good use with the new programming approaches, especially the Qt.</p>
<p>I guess it&#39;s a good time for a developer to grab a copy of this book and be up-to-date to the platform and what it takes to port his/her successful apps before the competition.</p>
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		<title>By: Kensai</title>
		<link>http://www.sloanbowman.com/blog/2009/09/22/is-is-feasible-to-port-your-applications-to-symbian/comment-page-1/#comment-146</link>
		<dc:creator>Kensai</dc:creator>
		<pubDate>Wed, 23 Sep 2009 14:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sloanbowman.com/blog/2009/09/22/is-is-feasible-to-port-your-applications-to-symbian/#comment-146</guid>
		<description>It&#039;s definitely not as good as it was supposed to be. But blame Apple on that for raising the bar so high with its iPhone UX. Things need to change, not only for the end customer but also for the developer.&lt;br&gt;&lt;br&gt;Programming for a certain device should be fun as well, otherwise developers will choose other platforms. Symbian C++ failed because it was too difficult. I think it managed to reach global domination by the simple fact that it was playing virtually alone (Windows Mobile for smartphones was probably easier but never loved either).&lt;br&gt;&lt;br&gt;Anyway, books like this one will help change this attitude since Symbian itself is being transformed lately. And I&#039;m pretty sure Symbian in 2010-11 will be barely recognizable as far as programming on that platform goes. Many lessons have been learned and the experience will be put in good use with the new programming approaches, especially the Qt.&lt;br&gt;&lt;br&gt;I guess it&#039;s a good time for a developer to grab a copy of this book and be up-to-date to the platform and what it takes to port his/her successful apps before the competition.</description>
		<content:encoded><![CDATA[<p>It&#39;s definitely not as good as it was supposed to be. But blame Apple on that for raising the bar so high with its iPhone UX. Things need to change, not only for the end customer but also for the developer.</p>
<p>Programming for a certain device should be fun as well, otherwise developers will choose other platforms. Symbian C++ failed because it was too difficult. I think it managed to reach global domination by the simple fact that it was playing virtually alone (Windows Mobile for smartphones was probably easier but never loved either).</p>
<p>Anyway, books like this one will help change this attitude since Symbian itself is being transformed lately. And I&#39;m pretty sure Symbian in 2010-11 will be barely recognizable as far as programming on that platform goes. Many lessons have been learned and the experience will be put in good use with the new programming approaches, especially the Qt.</p>
<p>I guess it&#39;s a good time for a developer to grab a copy of this book and be up-to-date to the platform and what it takes to port his/her successful apps before the competition.</p>
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